Dual Dimension Software's Quest for the Golden Orange Peel is another of those adventures where you have to find the magical mystical item - orange peel, ring, C5 etc - and bring it back.
Why, you're never told, and in this case you are unlikely to care very much after a few moves either.
You begin the game outside a mysterious grey temple that looks from the rather crude illustration like it was designed by the man who thought of lego, only he'd only invented one type of brick and they were all grey. Go North and you're stuck in the temple and, as you need some items from outside I'd go South if I were you.
South you find an uninteresting town where everybody sunbathes all day (don't blame me, that's what it says on the screen) and a very yellow desert. I mean yellow - like so bright it hurts the eyes.
Pick up the objects you find on the way and then get back to the temple. Inside you'll find that the place seems to be scattered with pornography, including 'tapestries' and copies of Playboy. Don't bother with the snakes - they kill you (mainly with more bad spelling: one of them gives you a head butt. Try peeling the padding off the cell and crawling through the hole you'll find.
Personally, I'd prefer less of the smutty innuendos and bad in-jokes (so bad they're actually out-jokes) about adventures and computer personalities, and definitely less of the pictures - like none at all. They don't add anything really just a waste of money.
What I would have liked more of? Well, how about more use of the dictionary for a start - and not the dictionary of gibberish you find in the game either. And how about a bit more imagination as well. Orange Peel is really little more than a tired old plot barely tacked together with some tired old sudden-death situation.
Label: Dual Dimension, Cedarwood, Darkes Lane, Potters Bar, Herts
Reviewer: Gary Rook
A miss. Tired plot, unimaginative writing and poor vocabulary. Nice title, shame about the game.