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Go!
1988
Arcade: Shoot-em-up
£8.99
English
ZX Spectrum 48K
Multiple schemes

43
Marcus Berkmann
Chris Bourne

"A novel approach to a shoot-'em-up," we said last time round. (At least I assume we did - that's what it claims on the cassette inlay.) Personally I've not seen this before - I've heard of it on reputation - and in fact I was a little disappointed. Taking the vertically-scrolling shooter format, Capcom adapted it to a World War II scenario, and the Battle Of Midway in particular. Not heard of the Battle Of Midway? Tut tut. Charlton Heston was in it, as any fule kno. In this version there aren't any ships as such, just loadsa planes, one of which is yours and the rest Japanese. Unfortunately they're not of a kamikaze inclination, and are just as keen as you to stay alive, but unlike you they have only one life (you seem to have loads), which is rather tough luck on them. This interesting new angle aside, though, what we have here is very much a standard shoot-'em-up. Knock down the waves, collect extra weapons, then, after you've disposed of all the little nasties, a great mothership turns up and fires billions of bullets at you. Sounds familiar? It's only the plot for every shooter in the past four years, that's all, and 1943 (not forgetting the ™ - this year's got a copyright on it, folks) differs from it not a jot. Fab, therefore, if you've always wanted to play a space zapper in World War II clothing, but rather dull if you were looking for, say, a new idea. Nicely programmed, but in this case that's not enough.

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