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Alphabatim
1985
Arcade: Adventure
£7.95
English
ZX Spectrum 48K
None

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19
Clare Edgeley
Chris Bourne

ROBOT MESSIAH makes a welcome change from the usual theme of free the humanoids. Instead, you are asked to free the robots.

As SID, a semi-intelligent droid, you must descend to an underground world beneath the planet's surface and search for three envelopes, which when fed into the master computer will free the droids.

The game is divided into three stages. The first, the caves, is simple but colourful and well illustrated. It consists of levels connected by rocky ledges and strewn with gnomes, bears, objects and flying nasties.

As only three objects can be carried, trips back to the start where the master computer lies will be necessary. Don't worry though, the caves are easy to memorise.

Two objects must be collected to gain entrance to the second stage - the buggy. This is hardly relevant to the game and consists of you sitting in a car trundling along at minus two miles per hour. It is neither strenuous nor exciting. Push the joystick down to pick up energy pills as you roll over them and push the joystick up to raise a shield for protection from nasties.

The test centre is another maze, full of differing levels, and as in the caves there is much scope for your jumping skills. SID is a bit slow off the mark and takes ages to leap, but his jumps are amusing and realistic. When you have found all the envelopes, pick up the PSU units and find the transporter pad. That will take you to the caves where you can begin your long climb back to the master computer.

Robot Messiah demands a degree of skill to complete the game with three lives. Arcade adventure experts will probably have the game whipped within a fairly short period, but if you are new to this type of maze mania it is challenging material.

Clare Edgeley

Publisher: Alphabatim
Price: £7.95
Memory: 48K
Joystick: Kempston, Sinclair, Cursor

***

3/5