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Fernando Herrera
1987
Arcade: Maze
£2.99
English
ZX Spectrum 48K
None

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46
Pete Connor
Chris Bourne

Melbourne House dig for treasure.

Original games will always spawn sequels and clones; Rockford is the latest in a long line-of games who owe their existence to the great Boulderdash. And just to prove its pedigree, the puzzles have been designed with the aid of Peter Liepa - who started the whole thing off in the first place. Rockford himself is, of course, the cute foot-tapping critter who starred the original.

Despite Peter Liepas involvement, however, Rockford is curiously unexciting. There are five different game 'worlds', in each of which Rockford plays a different character. Each world has 16 difficulty levels, giving you 80 screens in all.

The recipe is as before, push around the rocks or other obstacles, avoid monsters, gather the treasures and then make it out of the exit before the time limit expires. Depending on Rockford's character, the obstacles and treasures will change. On the Cowboy world you have to avoid the twirling pistols and collect gold coins, as the Cook you must gather apples, and soon.

The puzzles are tough, but don't seem quite so fiendish as in other games of that ilk, and the graphics and animation are excellent; but we've just seen too much of this stuff to get excited.

Reviewer: Pete Connor

RELEASE BOX
Atari ST, £19.99dk, Out Now
IBM PC, £19.99dk, Out Now
Amiga, £19.99dk, Imminent
Spec, £2.99cs, Out Now
C64/128, £2.99cs, Out Now

Predicted Interest Curve

1 min: 65/100
1 hour: 70/100
1 day: 68/100
1 week: 70/100
1 month: 40/100
1 year: 20/100

Very smooth and puzzlesome - but just not original enough any more.

6/10
7/10
9/10
8/10
720/1000

Banner Text

SPECTRUM VERSION

Developed with the incredible processing power of the Amiga it may well be, but it still looks like a Spectrum game. Graphics are fine, and all the screens are there as other versions. The problem - as with Boulderdash - is the scrolling; the Spectrum just can't handle it very well. If you don't mind the jerkiness, though, it's good value at £2.99.

ATARI ST VERSION

Very pretty graphics and nice sound. It's a very sophisticated piece of work - but you'll need to be a real fan to get it if you already have, say, Skullduggery.

Graphics: 8/10

Audio: 6/10

IQ Factor: 9/10

Fun Factor: 7/10

Ace Rating: 758/1000

Predicted Interest Curve

1 min: 70/100

1 hour: 75/100

1 day: 75/100

1 week: 70/100

1 month: 40/100

1 year: 30/100

C64 VERSION

Graphics are just a wee bit fuzzy this version, so that Rockford himself isn't all that clear in his many guises while the treasures you collect are also a little indistinct. The sound is a audio equivalent of the graphics But it plays well enough.

Graphics: 6/10

Audio: 6/10

IQ Factor: 9/10

Fun Factor: 7/10

Ace Rating: 720/1000

Predicted Interest Curve

1 min: 65/100

1 hour: 70/100

1 day: 68/100

1 week: 70/100

1 month: 40/100

1 year: 20/100

IBM PC VERSION

Very well implemented indeed. Rockford fairly races round the screen, while the scrolling is race a smooth. Why, though, is there no option to redefine the keys? The default is the cursors plus space bar, and it's not very pleasant. There is a joystick option, but it's IBM only.

Graphics: 9/10

Audio: 8/10

IQ Factor: 9/10

Fun Factor: 8/10

Ace Rating: 832/1000

Predicted Interest Curve

1 min: 78/100

1 hour: 80/100

1 day: 80/100

1 week: 50/100

1 month: 35/100

1 year: 20/100

Screenshot Text

ATARI ST - Ol' Rockford's masquerading as a medic in this work) and is desperate to collect those palpitating hearts. Trouble is, most of them are safe behind walls. But if he were to dig a tunnel, turn on the blood tap. turn on the fire tap and see wtiat happens when the two meet, he might just have some success with his demolition work...

C64 - Here's Rocky as rootin' tootin' cowboy, desperate to collect sfiiny gold bullion. But those pistols whirling around can cause problems, Should he bottle il and go full tilt, or is there a more subtle method?