Originally released under the moniker Round the Bend, this was a tie-in with the children's television series of the same name. Quite why Zeppelin have decided to change the name is beyond me. The only reason I can think of is that it sounds more trendy, but then again the word outrageous isn't really that amazing. Maybe it's not on telly anymore. (That's it! Jon)
Doc Croc is the editor of a comic and his video printing press has blown up, scattering the pieces and the pages of the comic all around the sewer. Oh yes, all this takes place in the sewers. Lou Brush sets off to look for the pieces of machinery whilst Doc Croc, Jemima Wellington-Green and Vaudeville Vince Vermin (ahem!) search out their pages and punchlines. The idea is to get each character to collect his or her own pages, enter them, find the punchline and return them to the office. All this has to be done within a certain time limit so, with four characters to control, there's no time to lose. In practice, this is all a lot more difficult than it sounds. All the characters and tunnels make it very confusing, but the main flaw of the game is that it doesn't really pull you in at all. You make a character tumble into the sewer, shrug your shoulders and go and see about another character.
This isn't right! When you lose your croc you should despair and wring your hands. But in Doc Croc's Outrageous Adventure, you simply don't care. It's not a bad game at all, it just doesn't have that something that really draws you into a game. The graphics are clear enough and the gameplay's pretty standard jump-onto-the platforms-and-avoid-the-nasties stuff but quite enjoyable. It's not that there's anything really wrong with the game, Doc Croc's Outrageous Adventures is just, like, okay.
Elizabeth was a girl with her head resolutely in the clouds and her feet rooted firmly in the air. Norman often despaired. Quietly. By himself.