Clive Townsend
1985
Arcade: Action
£8.95
£1.99
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

85
Mark Caswell, Kati Hamza
Chris Bourne

Originally released by Durell and reviewed in Issue 24, Saboteur followed in the footsteps of the company's previous hit Critical Mass (90%, Issue 23). Your job, as a mercenary highly trained in the martial arts, is to infiltrate the enemy's central security budding, which is cunningly disguised as a warehouse.

Guard dogs, as well as enemy soldiers and anti-personnel weapons stand In the way of your ultimate goal - to blow up the central computer, steal a vital computer disk, and (hopefully) escape. Guard dogs and anti-personnel weapons can be dodged but guards themselves must be despatched with a judicious punch or an accurately aimed weapon. It's not as easy as it sounds - the enemy is armed with knives and guns, and gives as good as it gets.

Saboteur first appeared over two and a half years ago and, though it looks slightly dated in comparison with some martial arts games that have been released since. it's still very playable. You can't help feeling a touch of the old angst as your character races against the clock to complete his mission and collect his hard-earned pay. Overall, it's a pleasant beat-'em-up-cum-strategy game that isn't quite as good as some of the more recent 'bash all that moves' offerings, but still worth a look.

CRITICISM

75%

Screenshot Text

They even had ninjas back in 1985!!