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Peter M. Harrap
1985
Arcade: Adventure
£6.95
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

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48
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Ross: Sam Stoat, Gremlin Graphics' latest anti-hero is an evil little burglar. His beady eye is trained on four houses in a very select area and he's intent on purloining the jewels concealed within. The four houses are graded in difficulty and you can choose which one to start Sam off in. There are twenty rooms per house (see what I mean about a select area), one of which contains a safe, and each safe contains a diamond.

To get his mits on the diamond, Sam must blow up the safe with a bomb which he finds in each house. Then it's a ease of light the blue touch paper and retire rapidly. With the diamond and any other jewellery in his swag-bag, he can move on to case the next joint. At the bottom of the screen is an unusual timer (a bloodometer) which the aenemic Sam has to keep topped up by tippling at a bottle of Sam Stoat elixir. That's his excuse!

Sam's not alone on his blagging jaunt but has to contend with a variety of other creatures, most of them gnomes. Probably got bored with sitting round the pond with a fishing rod. The game's very colourful but the breaking and entering is needed to get the adrenalin running. 2/5 MISS

Dave: What a rip off. The sleeve says there are four houses but they're just the same room with different meanies, so it really amounts to four skill levels. 1/5 HIT

Roger: Respectable, upstanding members of the community would, no doubt, disapprove of this glamorisation of lightfingeredness. Spectrum tea leafs will love it. 3/5

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