Unless otherwise stated this review is not affiliated with any other website nor has the review been authorised by the copyright company or indiviudal author. As of 17th July 2017 this encompasses every review within ZXSR. If you would like this or any other review removed from this website, please contact the website administrator here.

Elite Systems Ltd
Arcade: Action
ZX Spectrum 48K
Multiple schemes (see individual downloads)

Other Links

Phil King
Chris Bourne

This cartoon tie-in took a long time to appear, but when it eventually arrived in October 1986 (from the Follis/Carter team), it was thought by most to have been well worth the wait.

You play the comic canine himself, fighting off the ghosts and mad monks which inhabit the haunted castle that your van just happened to break down by. Scooby uses his fists (or should that be paws?) to eliminate the nasties while he searches for his lost friends; Fred, Shaggy, Velma and Daphne. These captured colleagues are each held on one level.

Apart from the many nasties after Scooby's blood, there are bowling balls rolling down the corridors and dumbells flying overhead. So it's a good job there are a few tasty Scooby snacks lying around to give extra lives.

Well-animated characters help to make this a great tie-in, with a particularly good representation of Scooby. But most grabbing is the thoroughly addictive gameplay which consists of some simple ideas cleverly bound together for some frantic action.

If you missed out on this Scooby Smash first time around, a couple of quid will buy you plenty of amusement in this classic cartoon caper.