Unless otherwise stated this review is not affiliated with any other website nor has the review been authorised by the copyright company or indiviudal author. As of 17th July 2017 this encompasses every review within ZXSR. If you would like this or any other review removed from this website, please contact the website administrator here.

Elite Systems Ltd
Arcade: Action
ZX Spectrum 48K
Multiple schemes (see individual downloads)

Other Links

Richard Eddy, Nick Roberts
Chris Bourne

Scooby Doo is the perfect example of highly defined playability with a devious mix of addictibility; the sort of game you'll play and play. Programmed by Gargoyle Games, sadly no longer working on things Spectrum, in 1986, Scooby Doo is still as much fun to play today as it was then.

You control Scooby, running on hind legs, through a huge haunted mansion wherein his chums are being held captive by evil scientists. Scooby's job is to run through each mazelike level, bopping ghosts and other assorted ghoulies to release Velma, Shaggy (gnuk!), Fred and Daphne. When they're safe, Scooby progresses even further to kill off the scientists on the higher levels of the mansion.

Scattered throughout the mansion are the 'oh desirable' Scooby Snacks; when eaten, they bump up Scooby's number of lives by one. Scooby Doo received a CRASH Smash when it was originally reviewed, and we've enjoyed it so much it deserves another!