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Melbourne House
1984
Arcade: Platform
£5.95
English
ZX Spectrum 16K
None

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59
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Ross: This is a simplified Manic Miner-type game that packs an incredible 24 screens into a 16K Spectrum. The idea behind the game is fairly unoriginal - collect the flashing objects on each screen to make an exit appear that's used to get on to the next level - but the actual implementation is quite cute. Your little Lancelot figure runs around at a fairly hectic pace, and all the spare Lancelots march in unison to and fro across the bottom of the screen. (Ring any bells yet?)

The aim of the game is to progress through all the rooms of the castle in search of the Holy Grail. A menagerie of animals patrol the various key points, although memory does rather restrict their number. Lancelot jumps gaps, moves left or right (even when falling) and has no problem surviving even the longest of falls.

The graphics appear to move in four-pixel stages, which means that it's slightly less precise than 1 would have liked - but the obstacles and objects have been carefully placed to pose maximum problems. 3/5 HIT

Dave: Lancelot is one of the best platform games I've seen for Miner Willy starved 16K owners. Melbourne House has done well to fit it all in, but the sprites leave a lot to be desired. 3/5 HIT

Roger: Hunting the Holy Grail is good, if simplistic, sport. But it's difficult to cope with a fevered imagination like mine in just 16K! 3/5 HIT

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3/5