Microsphere
Not Known
1984
Arcade: Shoot-em-up
£1.99
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

49
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Ross: The 'Watchers' are computerised law enforcers of the rather over-zealous kind - and they need to be stopped. As a Skyranger, your task is to fly your jetcopter around the city, ambushing the Watchers and blasting them into smithereens with your ultrasonic pulse generator.

The screen has a large window at the top left which allows you to peek outside; it's surrounded by various instruments that show speed, height, fuel and the position of your foe.

The view seen from the window is one of tall buildings, drawn in 3D-style vector graphics and through which you have to manoeuvre. The 360-degrees radar shows the relative position of the Watchers and allows you to zip through the maze of streets on an intercepting course. If you manage to get in line with one, check your altitude and range, then blast it. Of course, all the time you're moving your fuel is running out.

If you manage to destroy enough Watchers, you're given a code that allows entry to the next level. Overall, I have to express disappointment. The program seems technically proficient but it lacks playability and I found myself getting bored with it. 2/5 MISS

Dave: Nice graphics - shame about the game! Useful practice for the day when all cities look like New York and everyone owns a helicopter, I think I'll give it a miss. 1/5 MISS

Roger: Very pretty, very clever... and what's the point! The only thing I managed to kill was myself - all in all, a very unsatisfying experience. 3/5 MISS

1/5
2/5
3/5