Virgin Games Ltd
1984
Arcade: Shoot-em-up
£5.95
English
ZX Spectrum 48K
None

60
Alex Entwhistle, Alan Grier, Alan Hunter
Chris Bourne

Encounter alien life-forms, whose orders are to seek and destroy, as you guide and protect the asteroid and its doomed city through many star systems. The city is protected by a two-stage forcefield which only actually protects the populated areas.

Alex: Virgin's still living in the past with unoriginal space games - although this one's a little better than some of the earlier offerings and the action is fast and furious. Colours contrast well, and the resulting display is quite clear. Mastering the game isn't too easy, so it stays mildly addictive. Using a joystick improves playability quite a bit. HIT

Alan: The graphics are a strong point. They're flicker free, highly detailed and move very smoothly. There's also a radar dish which goes through six frames of animation to revolve through 360 degrees. It's by no means a dull looking game; everything is very bright, with multi-coloured aliens and a psychedelic base. The big problem is the lack of originality and content; the game fails to hold your attention for long. MISS

Alan H: Every colour imaginable seems to be included - which makes it look rather interesting, the trouble is the lack of content makes it just a multi-coloured mess. The speed is much too fast, making play virtually impossible without a joystick. The sound is made up of nothing more than a few zaps, bangs and wallops. There's no choice of skill level, but you get the option to choose which pretty space ship you use! MISS

Hit
Miss
Miss