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John Hardman
Arcade: Platform
ZX Spectrum 16K

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Chris Passey, Matthew Uffindell
Chris Bourne

(We only have one reviewer on as Chris Passey was unable to see the game at the time.)
Five platforms, skinny ladders and poorly drawn moving characters make this game a bore to look at. But the key positions make it a tangle to play. They are placed in a joystick-like cross with dig and fill way over on the other side of the board - out of reach - just impossible. One screen gives the game poor playability. Knocking a monster through one of the platforms only causes another to appear at the bottom of the screen. Use of colour, sound and graphics is very poor and it is a badly thought out game. Some of Hewson's recent games have been very sophisticated and playable, so all I can say about this one is that if it helped them get going (it is quite old now) and up to where they are now, then that's the best thing about it.