Use of Computer: 95%
Getting Started: 85%
Addictive Qualities: 75%
Value for Money: 90%
As a hero figure, Zippy is lacking in charisma by today's heroic figures, people like Willy, Wally and Ziggy, but Splat! got a good review because of the game itself, not for the sprite animation. We said, 'This is a game with growing appeal and a thoroughly mean, ornery streak which guarantees its addictivity.' Were we right?
I still find Splat! an unmasterable game due to the fact that no set route can be taken. Most maze games do have a set route, but with Splat! you never know which way the maze is going to scroll, or what all of it looks like. Oddly enough, nobody else has brought out a scrolling maze quite like this, so it does have a skill factor all of its own. The time has gone when a character like Zippy is not animated to some extent although most graphics (for this type of game) cannot be altered as playing the game becomes too complex. The game is still very playable in itself although I can only play it in short doses. I thought that the majority of its charm had worn off due to more attractive and playable games.
Perhaps the fact that the computer yelled 'Yippee!' at me when I completed a level had a lot to do with liking Splat!. It was almost unique at the time. Splat's originality hasn't really been challenged in the sense that the screen edge is your worst enemy in this game and the scrolling maze idea was certainly novel and gave the game its playability.
(Matthew) I wouldn't give use of computer 95% - not with cursor keys for control, and I think the value for money (90%) was an over-rating.
(Lloyd) I always thought Splat! was fun, so I wouldn't change my mind now, having just replayed it, but perhaps the ratings were over-generous in some respects like use of computer, but I might be tempted to bump the addictive rating (75%) up a little bit.