Space Pilot Luke Warm is stranded on his crippled spaceship after one of his less successful space battles.
It isn't his day either; although the emergency space shuttle is ready to go he has neglected to keep the fuel rods on the shuttle. They are scattered about the stricken ship and Luke must be guided around to collect them all. Unfortunately (the key word in any computer game) the damaged ship has sent the various automated devices wild. Can Luke avoid the nasties, collect all the rods and be ready in the shuttle bay before the damaged ship falls into the nearby star?
Stay Kool is another JSW clone, but this one does not aim to let Willy go, even providing a room called 'We must perform a ... WHAT?' as part of the clone effect.
The ship is formed of a series of interconnected rooms containing platforms, and varied nasties that bounce up and down or slide from side to side. Luke is a small white figure in a large fishbowl helmet with a healthy jumping ability.
Items to be collected flash. Below the playing area can be seen the title of the room, number of items collected, rising temperature and lives which convert into winged angels after deaths. Among the features of the game there are tractor beams which force Luke to rise along with them, teleport rooms and amongst all of this 50-screen game there is a Loch Ness Monster!
'I always thought it was Bug-Byte's policy to release only very good games such as Turmoil and Rapscallion. But Stay Kool isn't up to their normal standard. The graphics are good but but aren't mind-blowingly brilliant and the sound is almost nonexistent. The idea is similar to Manic Miner/Jet Set Willy but the actual game isn't up to the standard of these games. Stay Kool is definitely not addictive and because of this I found that it wasn't very playable. It may appeal to people who especially like platform games but to the everyday gamer it's really a bore. Overall not up to the standard of other Bug-Byte games and certainly not one of the all time greats.'
'There's no doubt in my mind that this game will be compared to Jet Set Willy, and in fact it makes little attempt to disguise the similarity. The screen layout is so much like Jet Set Willy in the sense that two-thirds of the screen has been used as the playing area and the bottom third as a text and information area; it wouldn't even surprise me if the same screen display routines hadn't been copied from the host program at some point. There are some distinct differences though and probably the most obvious one is the standard of the graphics - they are not as good by half and they flicker considerably. Graphics are quite varied and well drawn, however, and the game makes full use of the colour capabilities of the Spectrum, but it is disappointing to see how many character blocks are left undisguised which gives an unpleasant chunky feel to the game. There doesn't seem to be much sound maybe because it would slow the game down even further. l can't see why Bug- Byte has published this game as it is nowhere near their previous high standard.'
'It's difficult at this late stage to say whether yet one more JSW copy is playable or not. After all, if a game is good, it doesn't matter if it looks like something else, but after so many versions one does get a bit tired and therefore the copy has to be very good. Stay Kool is not a good copy, and its humorous attempts to copy the Matthew Smith literary screen style is not particularly appreciated either. The pace of the game seems slow and generally the idea is uninspiring, in other words, it offers nothing new to the type like Technician Ted or Brian Bloodaxe. A surprise really, coming from Bug-Byte and a disappointment.'
: Q/W left/right, B to SPACE to jumpJoystick
: Sinclair 2 and KempstonKeyboard play
: responsiveUse of colour
: above averageSound
: poor and not much in the way of spot effectsSkill levels
: 50General Rating:
An average platform style game with little to offer over other versions.