Issue 34 (November 1986) Page 20
ROBIN: Una Cum the wicked one has made off with fearless Storm's wife, the delectable Corrine. She's been locked up in Una's laboratory while he's off looking for a box called The Fear.
As soon as Storm heard of this, he set off to retrieve his sweetheart from the castle, stopping en route to enlist the help of Agravian The Undead (who only appears in two-player mode). To free Corrine they must collect three snake brooches.
Storm was one of the first Gauntlet clones, and it has many Gauntletesque features, such as keys to open locked doors and food to replenish energy.
The one distinguishing feature of Storm is the control method, Storm rotates either clockwise or anticlockwise, and another key is used to propel him forward. This method suits some of the 3-D isometric games, but I found it fiddly.
Graphically Storm is very boring; the graphics are big, but designed with little attention to detail. I found it immensely boring and not a patch on most of the other Gauntlet games. Even at its budget price, steer clear of this one.
RICKY: Storm was originally an Amstrad game - and it shows. The graphics are absurdly blocky, so movement is jerky. The control method is strange, because Storm could have been such a fast-moving game; Turn to the desired direction and move just adds to the frustration, making it almost impossible to enjoy the game. Avoid.
'Turn to the desired direction and move'; the wisdom of Confucius ONLY FROM Mastertronic in Storm