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Arcade: Adventure
ZX Spectrum 48K/128K
Multiple schemes (see individual downloads)

Other Links

Tony Dillon
Chris Bourne

HEWSON continue to play with fairies in Stormlord II.

Not so much a sequel of the amazing arcade adventure Stormlord as a continuation - rather like an extra set of levels, only this time the puzzles are fiendishly difficult and the enemies are some of the toughest I've ever come across.

But to the story. The Viking stormlord (for the sake of argument, let's call him Lars), pleased with his success in rescuing all the enslaved fairies, took a few moments well-earned rest. In the few short days he slept, all the little folk were captured again, and this time hidden even deeper within the evil realms populated by stumpy fire-breathing dragons and naked rampant nymphettes (I kid you not). Fool that he is, Lars awakes from his slumber, wolfs down his Raisin Splitz and heads back into hell.

The game system is essentially the same as that in Stormlord. Collect objects and deposit them elsewhere to solve problems. Move the honey to distract the bees, and so on. Only this time things aren't quite as obvious as they were before. The bad guys and the tasks aren't the only things that have been improved, the weapons you can collect along the way have progressed too. My personal favourite is a small bouncing bomb that, if fired correctly, can take out a fair few nasties before disappearing off either side of the screen.

Deliverance is a slight improvement over the first game, but is nowhere near as progressive as it could have been. If you already have the first one then there might not be enough in this sequel to tempt you.

Reviewer: Tony Dillon

Spectrum, £10.99cs, £14.99dk, Out Now
C64/128, £10.99cs, £14.99dk, Imminent
Amstrad, £10.99cs, £14.99dk, Imminent

Predicted Interest Curve

1 min: 3/5
1 hour: 5/5
1 day: 4/5
1 week: 3/5
1 month: 2/5
1 year: 0/5

Initial interest is spurred by the nice graphics, and you do get hooked as you progress into the game. Soon, however, you realise there isn't too much in the way of variety and the game soon finds it's way back onto the shelf.


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A good use of colour on the huge sprites make the game very attractive until things start moving, at which point colour clash abounds. I found the controls to be rather sluggish at times, and the sheer size of everything in comparison to the small playing area makes evasion impossible for the most part. That, coupled with some over difficult puzzles, makes the game genuinely frustrating.

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The fairies have been captured again - can our Nordic hero save the day?