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Gargoyle Games
1986
Arcade: Adventure
£7.95
£1.99
English
ZX Spectrum 48K
None

23
Rachael Smith
Chris Bourne

Sweevo is a robot. Sweevo is to robotics what Castle Rathbone is to peace, calm and order. Sweevo is a walking disaster. Sweevo makes me laugh.

I don't know quite how they've done it but Gargoyle, better known for celtic bovver boy Cuchulainn and outer space saviour Commander John Marsh, have suddenly demonstrated that not only do they know what to do with an Ultimate-style 3D adventure - they can also do it with great good humour.

Certainly Sweevo himself helps. He's the runt of an E.T. litter, possessed of the wide eyed innocence that made Stan Laurel so hilarious. Then there's the nature of his world, littered as it is with cans, teddy bears and ton weights on fragile supports. And its inhabitants number goose stepping dictators, not to be confused with geese themselves or horrible little girls. But even if fools rush in where angels fear to tread, Sweevo has to hold back because the floors sprout strange Noddy characters and fingers which are likely to kill the idiot android in a most undignified fashion. And that's not to mention the fruit!

The gameplay adds to the charm though. The puzzles aren't always too difficult, though some are fiendish, but solving them calls for delightful applications of lateral thinking. And if this wasn't all good enough there's the attention to detail, those little touches that make even losing your final life and getting not the message 'Dead' but 'Deader', bearable. The game is ludicrously playable - over four interconnected levels that should take an age to map - and highly enjoyable. It also boasts the silliest scoring system going, with percentages, Brownie points, and bonuses.

Get Sweevo - it proves that even a Gargoyle can smile!

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Screenshot Text

Meet Sweevo, the world's least attractive android. Marooned here on Knutz Folly he has to overcome close encounters of the most absurd kind to reach Active Status.

Here's his first task - collect the can in case he needs it later. But as he can't leap up he has to get onto the catwalk some other way.

Problem one: the elevator doesn't stop for canned goods but goes straight to fresh fruit - and I promised not to mention that. Jump, Sweevo!

If he reaches the tin it'll appear here, in his inventory. The current space or object is indicated by a constantly rotating flash.

That L doesn't stand for learner but lift, because that's what this panel is. Only it might mean that Sweevo doesn't stand an android in 'ell's chance.

And this is how you tell your status. A big soppy grin indicates all's acey-deucey, but that's only four steps from the skull - and guess what that means!

Okay, I'll tell you about the fruit. Here's the revenge of the pineapples. Bump into it four times and you're officially Dead!

Any messages appear down here. They range from Sweevo's status to little words of encouragement - such as 'Cor'.

Ah, a goose. This means that there's a Boo to be obtained nearby, and you can use this to stun the foul fowl and make it lay an egg, if you sneak up on it.

What a dangerous place to leave a ton weight. Moving through the beam below causes it to fall, but if you dash you can just get through it in time.