Romik Software
Jon Smith
1984
Arcade: Maze
£6.99
English
ZX Spectrum 48K
None

58
Ross Holman, Roger Willis, Dave Nicholls
Chris Bourne

Dave: At first glance, Beatcha looks a bit like Gulpman, which was one of the first Pacman-type games to come out on the Spectrum. It takes, however, a few more glances to realise just how similar they actually are!!

The object of the game is to move around various 'classrooms' and collect keys. When all the keys are collected you have to reach the main door and escape. Your man is a single cursor 'Smiley' face which moves at a ridiculous rate and is chased by unhappy little faces (the teachers) which in some eases move so fast that you lose several of your 26 lives before you can get out of the way. In fact the game's only redeeming feature is that there are quite a few classrooms to be killed in.

In short this game is about as much fun as a three-hour 'partly predictable' broadcast On behalf of any party you care to mention. It might make a useful dustbin filler. 0/5 MISS

Ross: This is a standard maze-type game which proves difficult merely due to the speed and persistence of the chasers. I don't think it has much going for it. 0/5 MISS

Roger: Why did I used to fall asleep at school? Why does this game remind me of what fanciful commentators refer to as 'the best days of my life'? Beatcha, in relation to teacha(s), is as boring as the real thing. 1/5 MISS

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