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Paul Hargreaves
1986
Arcade: Maze
£2.99
English
ZX Spectrum 48K
None

48,49
Rick Robson
Chris Bourne

Imagine a galaxy where all youths are forced to do endless hours of homework and where happiness is denied to all except the Emporer whose greatest joy is to deny pleasure to anyone still a teenager. Sounds fun, doesn't it? But never fear, 'cos to the rescue come the Wranglers, intent on wangling time off for the hard-done-by schoolies - a gang of anarchic teenagers deactivating school computers all over the cosmos. (Well, they're probably BBC's anyway.) Not surprisingly, their leader, Brains, has been locked away on Terminus, the prison planet. Wouldn't you want to rescue such a hero?

You control Mobod, Xann, Magno and Spex, the four would-be rescuers of Brains. The first two move around the multiple screens by flying. Magno clings to ceilings which makes him good for avoiding horizontal traps, while Spex moves by bouncing about. With batteries charged and thrust up they're protected from enemies - but these run out quickly, so beware!

You can swop characters by using the teleports which also link the security zones. Key targets are the recharge units to boost batteries and the energy locks - these work like intergalactic roundabouts, giving access to various areas of the complex.

Obviously 512 screens makes the game l-o-n-g, but no great originality of thought has gone into it. And though there are four characters, only Spex is vaguely interesting, and they can never be used as a team. It's built like I cook, a bit of this, a bit of that and a lot of nothing in particular. Still, this one hardly blots Mastertronic's copy book.

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