Use of Computer: 95%
Getting Started: 85%
Addictive Qualities: 90%
Value for Money: 75%
Transversion was a surprise rave in the first issue of CRASH and the first of a series of Ocean hits by Chris Urquhart with his friend, Nick Pierpoint. In the original review we said, 'A game that will not be tired of easily.'
Transversion is still the best, most playable and slightly less addictive game that it ever was - nobody's improved on it - and since there have been quite a few attempts, it looks as though no one can? The graphics are small by today's standards but perfectly adequate with good colour and sound. If you want a grid game, this one is still the best.
There have been faster and more complex versions of this game but I don't think any of them has bettered Transversion. The success of the game then was its simplicity, and it still shines out. It's one of those mind-boggling games at which you will eventually fail because your reflexes will not stand up to it. That makes it addictive. I really enjoyed getting this one out again.
(Matthew) Use of computer (95%) looks very over the top by our reviewing standards today. The keys are good and responsive, but the joystick options aren't so extensive. And I think if I was reviewing it now, I would drop the addictive qualities to around 70%, but it's still great value for money.
(Lloyd) I don't think I would quibble with the review much, although the ratings for use of computer and addictivity do seem rather high but I would certainly keep the playability figure intact (83%).
It hasn't been out-transversed yet.