The movie licence is a funny creature. Capturing the excitement of a multi-million dollar film extravaganza for computer presentation is hardly an unambitious task. There have been winners and there have been stinkers. Ocean's Untouchables is a fine example of how to do the job properly.
Chicago. 1930's. Chicago is cracking under the mobster rule of Al Capone. Capone's men are running roughshod over the police and mayor's office. Indeed, he has agents in top positions in government and no-one is beyond his reach. Everyone can be "touched".
So serious is the problem that Treasury Agent Eliot Ness has been sent from Washington into Chicago to clean up the town.
Since Capone employs an army of henchmen to carry out his dirty work and the police department is thoroughly riddled with bent rozzers, the chances of getting a conviction for murder, robbery or extortion are slim. Instead, the route to Capone's conviction is through exposing his tax frauds.
The game follows the plot of the film closely, and there are six stages of cinematic action which have been reproduced, masterfully, by the Ocean programmers.
After receiving a tip regarding an illegal liquor store, you have to make a raid and capture as many of Capone's men as possible. The screen is shown side on and - as is the whole game - in cyan and black. And you have to run and jump across a stack of packing cases, following the direction indicating arrows and apprehending the crooks.
The animation is simply superb as Eliot leaps around in pursuit of the baddies. Once you've captured enough villains, you find yourself on...
Ka-boom! Shotgun justice! You've managed to ambush a bunch of gangsters on the US/Canadian border. You need to blast them into submission. You take up a position lying at the mass of trucks and barrels. By rolling left and right, you can get a view of the different areas on the bridge. All the time the lower half of the screen contains a magnified representation of what you would see if you looked down the barrel of your shotgun. This obviously helps to aim and gives a close-up of objects in the distance.
Unfortunately, I found the shotgun sighting a bit tricky to make out. The size of the picture inside the gunbarrel wasn't especially clear, since the pixels inside are pretty big. When you're trying to survey the scene, aim and shoot at the necessary speed, there isn't really enough time to puzzle out what you're looking at.
The rest of this stage, though, is excellent. Smooth scrolling and fast action and the baddies buy it in fantastic Op Wolf style splendour. Each time you blow away a goon, you'll grab a crate of booze; all vital evidence in the campaign.
If you thought you'd had a treat with the bridge section, this stage will simply blow you away. Ness stands to the right of the screen, shotgun in hand, shielded by wall. Ahead, into the screen stretches a grimy, dimly lit alley. Shuttered windows, trashcans, litter. Occasionally cars pass at the end. He's been lead here on the trail of Capone's accountant, who now holds the key to a successful conviction.
You've got to make your way along the alleys, toward a train station. Unfortunately, Capone's men have been tipped off and are hiding in every alley. If you fail to take one out, he'll blast you.
The graphics here continue to impress. Ness loads another shell into his shotgun, turns into the alley, and then fires, then turns back into his safe niche again.
Once you've worked your way down the alleys, you'll finally arrive at the station, probably the climax of the film.
THE TRAIN STATION
You're waiting to ambush the accountant when a woman with a pram enters the station. Helpfully, she lets the baby tumble down the huge stairway in it's pram, and it threatens to ruin your ambush plans.
As the bad guys run in from all sides, you're presented with a top-down view of the stairs. You've got to nudge the pram away from the side of the stairs, and away from Capone's men. At the same time, you've got to ice as many crooks as possible.
I may be completely wrong, but this strikes me as - gawk! - a new game concept. It hangs together really well too. You have to split your time between shooting criminals, keeping the baby on course and not getting shot yourself.
You've blown away all but one of Capone's men. The last man, realizing his perilous position takes the accountant hostage, Stone - the film's crack shot - must make a miracle shot, killing the bad guy before he panics and blows the accountant's brains all over the station.
This stage is very much like a shooting gallery, with the moving targets at the end and an excellently drawn image of Stone's gunhand in the foreground.
The final stage. Frank Nitty, the psychopath henchman who has dogged Ness's men throughout is cornered up on the roof of the court where Capone is facing trial. As in the film, you must ensure Nitty doesn't leave the roof in one piece.
A little like the alley scene earlier in the game, you have to use the cover of the rooftop as best you can, ducking behind air ducts etc.
The Untouchables is a cracking conversion. Easily one of the most successful and accurate movie licences to date. If this is a standard Ocean can maintain, who knows what next year will bring.
Author: In House
Fantastic and thoroughly excellent.
The Untouchables follows in the footsteps of cinematic epics such as Once Upon a Time in America, The Godfather and Scarface. It's a sweeping tale of corruption and criminal activity amongst gangsters and heavies virtually above the law.Starring megastars Robert De Niro, Sean Connery and Kevin Costner, The Untouchables captures the heroism of the men fighting to uphold the law in a city run by the gangsters.In the 1930's America was gripped by a fearsome depression. In order to get the country working again, instead of moaning about how terrible everything was, alcohol was banned across all states. Things got worse.For some, however, huge profits were to be had illegally running liquor to those bartenders who would take it. Chicago, especially, became a gangland haven for people like Al Capone, "businessmen" determined to exploit the situation.The more ruthless these men were, the better their profits. By threatening bar owners, they could force them into taking illegal liquor.Eventually the crime syndicates grew so huge that they took over the city. By far the biggest was Capone's empire. He was into everything; liquor, prostitutes, blackmail, menaces, killings. Capone was so powerful that he was never challenged. He had the police department and virtually everyone else in a position of authority in his pocket.The Treasury men, Washington based special agents were draughted in to clean up the town. Eliot Ness was their leader and they prided themselves on the fact that they wouldn't be bullied, bribed or blackmailed into submission. They were the Untouchables.Over a number of months, the two mini-armies waged war against each other both in gun battles on the street and in the courts. The end finally came when Capone was convicted, not for any of the above crimes, but for tax evasion.De Niro plays the gangland boss. In a heavyweight performance, he repeated his weight-inducing diet from Raging Bull in order to bulk up for the part; living on ice cream and pasta. Movie High-Point: Dressed immaculately in a dinner jacket and winged collar, De Niro beats beats one of his men who has been underachieving about the head with a baseball bat.The role of Ness has probably been the most high profile of Costner's roles. While he starred in No Way Out (remake of the Big Clock) The Untouchables projected him to major stardom. Lucky old Kev was among the fortunate stars to be entirely swathed in Armani suits for the movie.Movie High-Point: in the closing scene of the film, Ness corners Frank Nitty, Capone's psychopathic killer and hurls him off a building. A far cry from the ultra-smooth Bondy image, the role of Malone was more like a toughened-up version of Connery's priest in Name of The Rose than the British Agent. Malone is a toughened beat cop, sceptical and realistic about the possibilities of bringing down Capone. He's persuaded to join the cause by the innocent Ness.Movie High-Point: After apprehending some villains after the bridge scene, Malone manages to extract information from a reluctant informant by shooting another.