Elite Systems Ltd
1988
Arcade: Adventure
£7.99
£2.99
English
ZX Spectrum 48K/128K
None

47
Chris Jenkins
Chris Bourne

I've seen some poor games in my time, but Ice Palace must surely take the crusty cup. Although the plot has been used so many times it's due for its 600,000 mile service, and the graphics have been surpassed a hundred times already, these aren't the major problems with the game.

It's simply a dull as dull can be. Imagine Myth - all scrolling and mysterious with lots of places to explore and tasks to solve and then take all the good stuff out and you've got Ice Palace.

Your poorly animated alter-ego flickers across impossibly dull screens in search of the a key which will restore the balance between good and evil (Zzz).

Attacked from all directions by flying green sweet wrappers (alright, demonic fiends if you like) and obstructed by menacing and exciting PILES OF ROCKS which you must SHOOT.... REPEATEDLY!

There are also huge trolls which drain your energy. In fact, the whole game is a big drain on your energy, sapping your enthusiasm glands and filling you with utter apathy.

When Ice Palace first came out at full price, a couple of years ago it was generally thought of as a reasonable run/jump/explore larf but now, in the light of Myth and similar exploratory outings it really looks as sick as a dog.

Label: Encore
Author: In house
Price: £2.99
Memory: 48K/128K
Joystick: various
Reviewer: Chris Jenkins

Dullsville Arizona, Snooze City. Not Even the Mail on Sunday could wake you after playing this.

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Screenshot Text

Run Away! Heading down into the depths of the underworld pursued by the menacing pixie of doom.