Neptune Computing
Derek Brewster
1983
Adventure: Text
£6.95
English
ZX Spectrum 48K
None

107
Quentin Heath
Chris Bourne

A new game called Velnor's Lair is an example of this kind of adventure from Neptune Computing, costing £6.50.

The game is for the 48K Spectrum and takes pace in the Goblin Labyrinth under Mount Elk. The Black Wizard Velnor has discovered how to transform himself into a living demon on Earth and is hiding in the caves under the mountain. You are the poor, hapless creature who has been chosen to seek and destroy the wizard before he can realise his deadly aim.

Luckily you can choose whether you want to be a wizard, warrior or priest. The wizard can use magic and his three spells include a fireball which destroys everything, a zap to turn creatures into frogs, and a teleport spell to overcome difficult situations.

Unfortunately the wizard is physically weak and cannot stand prolonged attack by sword or club. He is also limited in magical strength as his ability of 10 decreases with each spell he casts.

The priest is like the wizard but his spells will heal, shield and dispel the 'undead'.' The warrior is strong and does well with his club but he has no way of defending himself against magical beings. He is the most difficult to kill.

As with all dungeons and dragons adventures, your character has certain attributes. They determine how well he does in battle and may even determine whether he is magical enough to discover a secret passage. In Velnor's Lair the screen border changes colour to denote how healthy or unhealthy you are.

I have included some playing ideas in the Hints and Tips section. They should help you to play the game and defeat a few monsters.

Not Rated

Screenshot Text

HINTS AND TIPS

If wizard's steps your are to tread,

A fireball knocks the spider dead.

Velnor's visions are just a sham;

Bridges made of stone are just illusion.

Ogres from little acorns do not grow;

They have to be fed.

In caves with dead-ends do not look in awe,

If it's exit you want seek the hidden door.

If you should fight and run

Be prepared for evil to follow.

It will usually get the better of you.