Not a bad kung-fu-style game which concentrates on sophistication moves and size of game area over everything else. Originally released as the sequel to Melbourne House's mega-seller Way Of The Exploding Fist in 1987, it was raved over by dedicated combat fans (Mr P Snout included). It's fast challenging and the moves are superb, especially the backflip that gets me out of danger with almost monotonous regularity. Watch for panthers and indeed anything that moves - this is not a game for the fainthearted. But whether you'll have the patience to trek through the many screens of not terribly interesting graphics to complete your quest is another matter entirely (I didn't). Not bad, as I said, but it's all just a wee bit dated. Will a new generation of Spec-chums find beat-'em-ups quite as much fun, I wonder?