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Adventure: Text
ZX Spectrum 48K

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Chris Bourne

Winter Wonderland is the first adventure I've seen that's been produced using Incentive's Graphic Adventure Creator - rival to Gilsoft's Quill.

The advantage GAC has over the Quill is that you get everything in one package that you need to write graphic adventures, rather than having (Quill, Illustrator, Patch).

As with most adventures written using a commercially available adventure generating package. Winter Wonderland is a bit simple compared to professional stuff from the likes of Level 9. But still it's quite a nice little adventure.

You're an anthropologist out to make your name. A Russian colleague has sent you information about a lost civilisation in Tibet. You fly out in you Cessna - and crash on the icy wastes of a snowfield. Your objective: find the lost civilisation before you snuff it - and there are plenty of ways to die in this game.

What I've seen of the graphics so far are decent enough - a bit angular, but recognisably what they're meant to be. The program language seems a bit limited - you find a pair of snow-shoes, but it doesn't understand it when you try to wear them. Responses are a bit limited, too - rather too much of the 'that way is blocked' syndrome. Plus just the slightest hint of the sudden death syndrome - you get no creaking and cracking of the ice to warn you it's about to give, just whooosh! and there you are in Bejams.

Apart from that, though, it seems cheery enough.

Label: Incentive
Price: £7.95
Memory: 48K/128K
Reviewer: Gary Rook


Should be quite fun. As you'd expect from GAC the graphics are good, but as an adventure it's a bit basic for the full price.