Stephen J. Crow
1985
Arcade: Adventure
£6.95
£1.99
English
ZX Spectrum 48K
None

43
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Roger: Having finally overcome Pothole Pete's frustrating reluctance to LOAD, let alone summon up the necessary bottle for tackling many rooms of the wicked Wiz's extensive and well-appointed Lair, I was somewhat less than enthralled by this Bubblebus offering. Apart from being as bored with a predictable ragbag of Sword'n'Sorcery imagery, I found the graphics rather lurid, the rooms unmemorable and the action mentally untaxing.

Pete's quest involves hunting pieces of the 'Golden Lion' - which I always thought was a public house but apparently in this game it ain't. Shame. Along the way he must collect the necessary mystic Weetabix to sustain his battle against nasties and keep the jolly old doors opening when required. Energy, ammunition and objects in stock are recorded on-screen, as are remaining lives. Probably the most entertaining facet of Wizard's Lair is guessing how many other mediocre games it reminds you of. Pass me the dungeon key, mum, cos I want to go home... 1/5 MISS

Dave: If this had come out at the same time as Atic Atac, Ultimate would've looked very silly. Now the idea's rather old hat and even the superior graphics don't make up for that 2.5/5 HIT

Ross: Take a dash of Atic Atac ideas, mix in more than a smattering of Sabre Wulf graphics and what've you got? - not a lot. 2/5 HIT

2.5/5
2/5
1/5