AS Pamela Stephenson once warbled on Not the Nine O'Clock News: "Nice video, shame about the song". Zig-Zag from dk'Tronics is a beautifully-presented game with excellent graphics and smooth, fast action, but it suffers from a repetitive and not specially original concept.
You have to patrol your sector seeking the Scarabaqs, beetle-like nasties with pointed teeth. Each sector is a network of corridors portrayed on the screen in 3D-style graphics. The Scarabaqs supposedly hold the data necessary to enter the next sector and as you progress through the game you have to capture more Scarabaqs at each level.
The screen display is cockpit-style and apart from the view of the corridors you have status indicators and a direction indicator.
The graphics are very fine. The cockpit view changes swiftly and smoothly and the Scarabaqs look suitably bug-eyed and vicious when cornered. It would have been pleasant to see more variety in the game rather than a mere increase in difficulty with each new level.