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Mirrorsoft Ltd
David O'Connor, MB
1986
Arcade: Action
£7.95
English
ZX Spectrum 48K
Multiple schemes (see individual downloads)

48
Phil South
Chris Bourne

(Slurp!) Ahhhhh! Nothing like a nice drop of Zythum between meals to perk up your unknown powers. Only trouble is, it's a bit hard to get hold of these days. None of yer 'Oh, I'll just nip down Waitrose and pick up a carton of Zythum for when Mr and Mrs Merlin come to dinner. No, siree. You have to slog yerself to shredded wheat across the four hostile territories, avoiding the fiendish Custodians who attempt to stop you fetching your brew. And all this with only eight minutes a territory to reach your objective. Cor, the things some folks will do for a free beer, eh?

At first glance, this appears to be quite an original concept, but strip away the wizard and custodian sprites and replace them with a spaceship and aliens and what have you got? A poor version of the mighty Defender perchance? Sure looks that way.

The graphics on this game are a little simplistic, as in blue line drawings on white paper. It plays a bit like a biro drawing too. The Custodians lurch towards you in v. scuzzy two-part animation (if that's not too strong a word), and are about as threatening as a smurf with a butter knife. The gameplay is challenging at first, but once you get used to it, it's a real doddle. As a budget game this would've been good value and a charming little shoot-up, but the charm tarnishes when it's going out at a little under eight quid.

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