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Adventure: Text
ZX Spectrum 128 +3

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Jim Douglas
Chris Bourne

Oh yes. This is the stuff that makes fab games. A sweeping epic taking place through different eras and continents. A chronicle of one man's struggle against astounding odds. Phew! What a scorcher.

It sounds like the intro to a million mediocre adventure games, doesn't it? Thankfully, Myth has got more action per second than any sweeping epics I've ever seen. Myth is a joy to look at. The tiny graphics are so well animated it's almost like watching a little cartoon. It makes a welcome relief from the flickering megasprites of most exploration affairs of late.

Probably the most important aspect of "big game" feel is that the environment you find yourself exploring feels MASSIVE. There's not much mystery when you know that the whole game world is only two screens by three deep.

That's where Myth beats others of its type hands down. It can be a real challenge simply getting from one side of the screen to the other.

The object of the game is to bounce yourself through different ages (Greek mythology, Norse etc) righting all the dodgy business that went on. If you're successful, you'll end up with a much happier future world. If you goof, well, it hardly bears thinking about.

First stop on the trip is Hell (good to start on an up-note, eh?) You stand in the ruddy, dusty passages of a subworld littered with swinging skeletons and broken bodies. No time to waste. Best check out the surroundings.

Hell is a pretty depressing place actually, on top of the skeletons hanging from the ceilings, Ray Harryhausen style fighting bone-men leap out of the ground and attack you. This is the stuff! Laying into them with fists and feet (the control of your character is fab - more in a sec), the skeletons recoil with each blow, and eventually their heads pop off and their ribs collapse.

The controls offer a great deal of freedom; you can jump up, hop, squat, punch, kick etc. Also, you can pick up any objects that are lying on the deck. Virtually everything can be used at some stage in the game.

The most common items you'll discover in the first level are fireballs. These can be used to knock down the teleport icons. When you've got enough, you'll be beamed to the next time zone.

My favourite stage is the blue section, populated by horrible gargoyles and the Medusa. Here nasty green drops of slime fall from the cavernous roofs. Armed with your trusty sword and shield, you've got to jump across yawning chasms from pillar to pillar, making slow but steady progress towards the ghastly grimmy herself. With every step closer you get, she'll spit more venom at you, and you've got to perfectly time your moves of jumping and raising the shield in order to survive.

Each level comprises a major feat that must be achieved, too. There are huge monsters that need killing, a medusa that needs beheading and Greek gods that need a stern talking to.

The graphics are fantastic throughout. The animation is simply superb. Because the figures are small, they can glide around the screens and each character can have a decent set of animations. When you jump, it really looks like a jump, and when you hit the ground, your legs bend.

These are the touches that really make Myth stand out from the crowd.

Label: System 3
Author: In House
Price: £8.95
Memory: 48K/128K
Joystick: various
Reviewer: Jim Douglas

Simply fantastic exploration outing. Marvellous.


Screenshot Text

Allez ooop! Our intrepid hero can jump tall cooking pots in a single bound.

Wallop! Take that!

The guy with the spear looks like he needs sorting out.