Arcade Software
Not Known
1986
Arcade: Platform
£5.95
English
ZX Spectrum 48K
Undetermined

124
Chris Bourne

Legend tells of an ancient place of worship hidden in the jungle a temple containing priceless treasures. Over the years many explorers have tried to recover the treasure, but all failed in the attempt. The entrance to the temple is guarded by natives who fire poison arrows at anyone approaching. Nobody has yet passed the portals of the temple known as Doom.

You've travelled to the jungle and want to grab the treasures for yourself, but are starting to get put off by the stories of the one-way journeys that your predecessors have taken. If you want to live long enough to collect an explorer's index-linked pension it would be sensible to avoid the Temple of Doom.

Unfortunately you haven't got enough money to cover the journey home. Finding the treasure is your only hope. Life is looking pretty bleak until a native offers to sell you a magical amulet that protects its wearer, allowing him to be 'killed' twenty three times before expiring. This is just the sort of comprehensive insurance policy you need before embarking on a treasure hunt in the Temple of Doom. So off you trot into the jungle a little poorer and clutching the magic amulet.

Apart from an Indiana Jones style hat, you have no useful equipment, and success depends on your running and jumping abilities. The jungle is split into screens, and each screen contains a key that is needed later on in your quest. To collect a key a fairly complex physical puzzle has to be solved. The background is made up from Kingly objects such as trees and swaying creepers. Most of these can be clambered over in real Johnny Weismuller style, using the left, right and jump keys.

Platforms are created by the branches of the trees, and swinging vines similar to the ropes found in Jet Set Willy abound. Once you're on a rope or creeper, pressing a direction key opposite to the direction in which the rope is swinging moves you up; using the key which takes you in the same direction as the rope's swing takes you down. The jump key allows you to let go just like JSW.

The playing area is made up from flip screens and a new piece of scenery appears as you move off the edge of the current screen. All sorts of nasty thingies try to hinder and disrupt your progress. Tribal warriors trog along tree branches firing poisonous arrows at you. Apart from the archers, lions patrol patches of jungle and some of the trees contain people who hurl rocks in an awkwardly random way.

Touching a baddie or being hit by a weapon loses you a life... Remember the amulet's only good for twenty three lives. Exploring takes it out of a chap, and a constantly shrinking bar reveals the drain on your energy. Fortunately, a munch on a piece of jungle fruit boosts your stamina.

If you survive the jungle hazards you enter the underground section of the game where different meanies and backgrounds are encountered. Scary things such as ghosts, spiders, stone throwing gnomes and all manner of death dealing obstacles try to thwart you in the Underground section, which is followed by The Ship, The Haunted House and The Pit. Just keep a tight hold on that amulet!

CRITICISM

'AArrrggghhh! Not another Jet Set Willy copy' Okay, it's not identical, but it is similar enough to be pretty unoriginal. The graphics aren't brilliant, and the colour clashes like crazy. Sound is pretty BASIC and really there's nothing outstanding about the game at all. If it were a budget game, then maybe it wouldn't be so bad, but I'm afraid that to me, buying this for £5.95 would be money down the drain.'

'Gosh! A JSW rip-off. I haven't seen one of these in ages. Don 't be fooled by the obvious similarities like the swinging rope - this game isn't half as good. l would have expected to have seen the graphics in an average game early in 1983 - they are jerky and there 's a lot of colour clash. Sound is virtually non-existent: only one tune, which is a great shame as it would have added to the atmosphere of the game. Gameplay is very slow which leads to the old complaints of boredom and monotony. It's infuriating, as well: losing a life means you have to spend ages tackling the same screen again. I can't recommend Raiders.'

'What an amalgamation of old material! There don't seem to be any original features in Raiders of the Lost Ring. The main format is very similar to Jasper. The swinging rope comes from Jet Set Willy and the game itself is just a platform game in the now standard, and extremely to loos, Matthew Smith format. The worse thing about this game is the terrible collision detection - it gets very annoying to have objects drift by you before they kill you. At the price I suppose it's not too unreasonable, but only if you like this sort of thing. I don't.'

COMMENTS
Control keys: Z left, X right, P jump, (L fire on some screens)
Joystick: Kempston
Keyboard play: a bit sluggish
Use of colour: hardly state of the art
Graphics: a bit dated
Sound: minimal
Skill levels: one
Screens: unknown!
General Rating: A passable game but a bit expensive given the dated format.

41%
43%
37%
34%
37%
39%
39%

Screenshot Text

Dangling from a rope just above a lion in RAIDERS OF THE LOST RING. A tricky moment indeed, but at least you've still got eight lives left.

At the right of the screen, about to move on in RAIDERS OF THE LOST RING. Death is probably imminent as the amulet is only good for a couple more lives.