Use of Computer: 82%
Getting Started: 81%
Addictive Qualities: 89%
Value for Money: 86%
Blade Alley is a 3D shoot em up a sort of 'Buck Rogers' game. The object of the game is basically to shoot anything that moves and if it doesn't move shoot it anyway. Strangely enough, though, despite it getting a good rating in the review it has never been very popular on the hotline which is normally a reflection of how good a game is
I didn't see Blade Alley when it was first released (we weren't CRASH reviewers at that time) but looking at it now I've decided that I don't really like it. I think it's got something to do with the annoying tune and the keyboard layout that seems to have your hands tied up in knots. The 3D effect is quite good but it's not a patch on the newer 3D games like Starstrike, Darkstar etc.
Of all the early 3D games think that Blade Alley was the best. Though I don't think it would rate highly nowadays for its time it was marvellous. The graphics while good are a trifle boring when compared with the likes of Knightlore and Starstrike but they worked; better to have simple 3D graphics with few attribute problems than pretty things which just end up as a flashing blob at one end of the screen. The sound was quite good and with the addition of the Currah Micro-speech the sound was even better. The hardest thing to do on Blade Alley was lining your ship up with the enemies to shoot them but after you mastered this there wasn't a lot to the game. I quite liked Blade Alley but it's very dated now.
(Ben) I would lower 'Use of computer' down to 70 because the keys are so hard to use. 'Graphics' down to about 77 and 'Playability' down 6% to 80. All the other ratings I would take down about 10 to the early seventies or late sixties.
(Rob) As I've said the game is a bit dated now so all the ratings except maybe 'Playability' should go down by 10 to 20%. 'Playability' I would probably push up by a couple of percent to somewhere around the 89 region because it is very playable for a while.