REICHSWALD simulates the crossing of the Rhine by the allied armies in 1945 and you are in control of units of the American Ninth Army. Your task is to capture one of the bridges or, alternatively, inflict serious damage on the enemy.
You have a number of armoured and infantry regiments, engineers and reconnaissance units; they move across a map laid out in squares; speed of movement depends on terrain. The fastest type of movement is what non-wargamers would call very slow.
Once the pieces have been moved you must wait for the computer to move the German forces and then conduct any battles. The computer takes several minutes to go through its moves and the resulting battle becomes a tedious war of attrition.
The surprise is that dedicated wargamers may enjoy the masochistic experience. We for our part cannot understand why M W Gamesworld has managed to transfer all the disadvantages of simulation wargaming to the Spectrum when computers are so clearly suited to writing complex games which can be played at speed.