I'm not entirety sure if there's a lot of point in reviewing this, since it's over two years old now and almost certainty unobtainable. However, it's worth mentioning because, despite its age, its one of the only reasonable efforts that's been made to produce an integrated board/computer game. In Conflict you have to raise cash by trading in various commodities; with the money, you purchase and maintain armies which you use to further your megalomaniac ambitions. Basically, the trading is done on the screen and the battling on the board; having the board makes battle strategy probably more sophisticated than it otherwise would be, but it's very difficult to judge, as the game's age means that the programming looks as though it was done by an aardvark. There's another game by Martech, of similar vintage, called Galaxy Conflict, which looks to be slightly better; but again, the age of the game really precludes comparison with current software. I think, though, that if I were Mr. Martin, I would spend some time on updating these two games, because they both contain the germs of good ideas - but I don't think anyone will even look at them in their present, dated state.
Verdict: where were you in '82?