Micromega
1984
Arcade: Action
£6.95
English
ZX Spectrum 48K
None

58
Ross Holman, Roger Willis, Dave Nicholls
Chris Bourne

Roger: Mission Control, Houston, heaved a collective sigh of relief the day my careers master decided I was much too stupid to become a space pilot because - as this game finally proves - I would have been very bad at it. Nevertheless, tantrums at my inability to land the naffin' rescue pod on the planet Prolon were unavoidable. I couldn't get past the first three superb screens in Braxx Bluff... who knows how many more I missed!

Moving 3D graphics are 'the biz' right from the beginning of this rescue mission. The screens I actually got at involve descending from the mother ship's orbit down to skimming the planet's atmosphere, before diving towards a landing - the point where you'll need fine stablising control to score sufficient points to achieve a safe descent.

Getting onto the planet and beginning the search for the three crewmen, trapped in a stranded hydro-crawler by alien lifeforms, means acquiring eight points during 'Lander Phase'. I only managed to clock a maximum of four and a bit... All the same, expert space jockeys can move on to Walker Phase, Land-Crawler Phases, Sea-Crawler Phases and a finale where the Commander's 'enigmatic' boat race appears on-screen to say 'Ta very much'... Pass the joystick, Gladys! 5/5 HIT

Ross: Definitely a disappointment after the last few Micromega games. The 3D effect is not very awe-inspiring and the supposed finale is dull. If it didn't have a 'save to tape' facility, I wouldn't have played it for very long. 2/5 MISS

Dave: The 3D graphics are unconvincing and the game is quite easy to beat. Even so, the last stage goes so long that I was just crashing into rocks on purpose for excitement! 1/5 MISS

2/5
5/5
1/5