Micromega
1984
Arcade: Action
£6.95
English
ZX Spectrum 48K
None

50,51
Robin Candy, Lloyd Mangram
Chris Bourne

Use of Computer: 82%
Graphics: 87%
Playability: 91%
Getting Started: 93%
Addictive Qualities: 87%
Value for Money: 84%
Overall: 87%

Man has progressed far beyond the limits of the solar system and has begun to explore the unimaginably distant worlds in the search for resources and knowledge. In every new system an intergalactic rescue cruiser stands at the ready in case of an emergency. It is manned by volunteers of the Life Corps. You are such a volunteer and the emergency at Braxx Bluff will either make you a hero or a memory.

The lifeship Vega has stabilised its orbit around the planet Prolon in response to a distress from below. Three members of an exploratory team left their base in a rover and have fallen prey to the energy hungry creatures who inhabit the world. The creatures fed on the energy banks in the rover which now lies stranded without power, the occupants slowly dying as the life support systems fail. Your mission is simple - land, find the rover and return to base in time to save the lives of the crew.

There are 5 stages to the game. If you should land safety then you will proceed on foot towards a sound emanating from the rover, but you must avoid the birds which are out to get you. When you complete this stage you find the rover and it is your task to drive this as fast as you can down the road. Next comes the the sea skimming. Here the rover stays at full speed to avoid sinking, but the sea is full of rocks which must be avoided at all costs. A direction finder guides your way - the higher the pitch the more directly you are heading towards base. If you complete that stage then you will arrive at the base and start a new mission.

Braxx Bluff has very simplistic graphics that generate a reasonable representation of 3D. Micromega went for the simple but effective look instead of using lots of colourful detailed graphics that would make the screen look a mess. The sound isn't up to much but it plays a critical part in the game. This game is very playable although it takes quite a bit of practice to get anywhere but it has the addictive qualities to bring you back to play it again. Overall Braxx Bluff is still a reasonable game by today's standards but it can't really contend with the likes of Frankie and Dun Darach.
RC

I always thought Braxx Bluff was strange looking game, but its 3D effects worked quite well. On the other hand, this is probably the least thrilling of Micromega's 3D efforts and in retrospect it has aged a bit graphically, but still offers quite a challenge in its various stages.
LM

(Rob) I would probably lower all the ratings except Playability by about 10-15%

(Lloyd) Given that I thought its 'strangeness' made up a lot of its value at the time, I would have to agree with Robin, strange as that may seem!