1985
Arcade: Shoot-em-up
£5.95
English
ZX Spectrum 48K
None

43
Dave Nicholls, Ross Holman, Roger Willis
Chris Bourne

Roger: Now as years come and go, the few remaining hairs get torn from my wrinkled scalp in abject frustration and anger at the production of games like this!

Sure, you can get them good ol' rocks off zapping orbital thingies, totalling heli-somethings and body-swerving round the occasional radiation-storm-in-a-teacup or, er, was it another orbital saucer? Your space/ground attack vehicle may well be splatting robotic mutant Lurgons with the photon laser or Xion phaser equivalent of a knuckle sandwich but, in the final analysis, you will still be playing Space Invaders. And that, if you remember, is where we all came in.

Fiddle-faddling on-screen antics lead eventually to you guiding your blastercraft down a 3D tunnel. But then it's just a matter of zapping robots and the (Kid flying saucer! Thrills ...

As we tear pages off the calendar and save for our toupees, the plot thickens in both senses. 3D graphics, programming complexities and fanciful story lines may prolong active life like any reasonable dog's dinner, but it's still the same plot and you've got to be thick if you haven't noticed. 2/5 MISS

Ross: This one's a bit like a cross between Star Wars and Time Gate. Not a bad 'shoot 'cm up' game, but not worth going 'gold' about. 3/5 HIT

Dave: The graphics are really nifty but. despite their prettiness, they don't make up for the game itself - just not original enough! 3/5 MISS

3/5
3/5
2/5