Ross: If you're looking for exotic moments of Eastern promise, then get back to your Turkish Delight. Abu Simbel Profanation may be set in Egypt, but it's about as full of oriental mystique as a Chinese take-away. The graphic backdrops make decent scenery but unfortunately, there's nothing too theatrical about the action.
Forget the idea of majestic looking Egyptian Pharaohs, the man whose strings you have to pull is more of a blob on legs. His movements are jerky rather than heroic, and he escapes the collision detection pretty successfully at times.
Timing your jumps in the first screen is enough to try the patience of a mummy. Also, immortality in this game is a little mundane. When you lose one of your many lives, you reappear at the point where you entered the room. This is no joke as often you've spent a while trying to defeat one obstacle, only to be killed by another further into the room.
It's all pretty mediocre stuff, and I doubt Cleopatra would be charmed if she played it. 4/10
Rick: You can tell why Gremlin calls this Profanation I'd be swearing if I was permanently stuck in this Egyptian hokum. 4/10
Dougie: Everything seemed against me, including the jerky graphics. I liked the idea of the game... but the reality never quite came up to the expectations. 3/10