I may be a men old goat, but there's still a tale or two left in these old bones. Captain Kelly's my name.
I'm not one for prattling but the most dangerous mission I ever undertook for the IGTD was aboard a rogue mining trader with nothing but a bunch ' of maniac robots for company.
My commander told me I had to destroy all robots - five on each level - before I could get into the control room and throw my sonic screwdriver into the works. I had only one life - I didn't want to lose that - a limited supply of oxygen and laser slugs.
The ship had no atmosphere and my oxygen supply was soon depleted. I found top-up tanks around the ship but they held only a limited amount of oxygen so I had to plug in sparingly. I also needed to keep a constant check on my energy level. Robot bashing is exhausting work and I could only pep myself up with a visit to the ship's infirmaries.
Unfortunately, the ship's security system only allows a limited number of visits to the infirmaries, armouries and radio room. The radio room, however, provided a key. I could contact a laser satellite and command it to beam extra energy to the ship. It gave me a little more time, but not much.
Three types of robot were in evidence, although they all acted the same According to my design manual their strength and firepower were not fixed. A robot which proved harmless in one position was deadly in another. They fought until their energy dropped dangerously low and then retreated to a repair bay.
I got to each of the seven levels through one of the many teleport links throughout the ship. Once I'd killed off all 35 robots in the ship the doors of the control room opened and I quickly went into the complex.
I have to admit Captain Kelly was a tacky arcade game full of flat-looking robots, simple mazes and very basic special effects.
The robots weren't particularly well animated but they were persistent devils, firing at everything and blocking my way through the mazes.
My mission was tame and. after a few levels of blast, blast, blast, became tiring.
I had no choice but to continue to the end.
You do. Don't bother.
And from the company which brought you the terrific Glider Rider I'd hoped for something a whole lot better.
Joystick: Kempston, Sinclair
Reviewer: John Gilbert
A sorry tale oi flat graphics, mechanical animation and dull plot. One of the poorest Quicksilva titles ever.