Captain Slog's captain's log. Star Date: 11.09.9816. These are the voyages of the starship Spectrum.
It's an interminable mission, to find the nine blueprints of the planetary base you're trapped in and break into the teleport room where you can escape back to your ship.
The base is a flat maze, split into sections by impenetrable laser shields and patrolled by robots. The blueprints are locked in safe rooms within the maze and if you want to find your way out you'll have to find the red, green and blue security keys which switch off the shields. The good news is the shields don't kill on contact - but they do sap you're energy. Lose your energy and you'll end up on the metagalactic scrap heap.
The robots you meet aren't very intelligent - I guess that's why they're guards, not spacemen - but every screen contains at least three or four so it's not difficult to bump into one of them.
Once you've deactivated all the obstacles between you and a piece of blueprint you pick it up. Get all nine pieces, find the transporter room - which you'll probably have spotted before - and you've finished.
Captain Slog is an archiac excuse for a budget game. It's probably been sitting on the shelf at CRL for five years - or at least since ZX81s were rolling off production lines.
Things are getting tough in the budget bins and Captain Slog's addictive value is a round zero. Don't expect any entertainment from it or you'll be disappointed.
Reviewer: John Gilbert
Witty title, shame about the game. Not a good start for CRL's budget label - it's low on invention, style and entertainment