Blueprints and Captains seem to be the theme this month: there' s Captain Burt and now Captain Slog similar jobs too. Slog supervises the construction of spacecraft on his assembly line deep in space. It's the same thing week in week out. No wonder he's a bit bored. However, the solution to his tedium is not quite what he expected suddenly, the robot controlled space ship seems to take on a life of its own. The robots throw down their tools and decide that enough is enough and they're going to rebel against their human oppressors. In the midst of this chaos is Captain Slog. And he's not happy at all. But before he can get away and abandon his space craft, he has to find nine blueprints which will enable him to fix the transporter. This is not an easy task, however, because the robots are out to get him. Although they can't shoot at our hero, they gradually sap away his vital life energy.
Apart from the irritating and potentially lethal robots who roam around, the complex itself seems to have taken on a sinister personality of its own. Barriers of varying colours stop Slog from getting into different locations where the all important blueprints may be hidden. These barriers can be removed, however, by collecting the barrier key in the relevant colour. Other useful objects can be gathered along the way extra energy may be picked up in the form of miniature spacemen. Bonus points can also be collected, but beware! Some artefacts sap the Captain's energy when they are in his pockets.
The troublesome robots can be exterminated by a quick blast of laser fire and points are scored for every robotic nuisance who is sent to that great scrapyard in the sky. However, once a screen has been cleared of robots and is re-visited, hey-presto, the nasties have been reincarnated!
Captain Slog moves around the multi-roomed star ship by way of his jet pack which transports him nicely upwards and downwards and hopefully out of the way of the patrolling robots. With the aid of a map you can find your way around the ship but the brave Captain can only consult it when the map icon is lit up at the top of the screen.
Once a game is finished, a score screen shows just what percentage of the game you have completed based on the number of blueprints that have been collected. The chart also shows how many of the meddlesome robots have been killed off. There is a time limit to the game and obviously the quicker it's completed the higher your score is.
'I didn't expect much from Captain Slog. I didn't get much either. The game is awful. The characters move about like idiots, and the whole game plays like a five year old's first attempt at BASIC programming. The Captain has been swiped from Project Future, and though the game has some nice ideas, the finished product is something that isn't even worth a half of the cash asked for it. Captain Slog is the sort of game that really gets up my nose.'
'Captain Slog resembles a game that was around a year or two ago called Project Future Unfortunately, this one is not half as good or half as playable. It plays quite slowly so it isn't very exciting or compelling. Graphically, things aren't much fun either; the backgrounds are drab and the characters undetailed. The sound, on the other hand is very good; there are a couple of tunes on the title screen and a selection of spot effects during the game. Generally, this one will probably keep you interested for a wet afternoon or so and for the price you can't really complain'.
'Grrr! They were good when they first came out but can't the budget software companies take the phrase 'arcade/ adventure' out of their programming vocabulary. Most of these budget games are the same, all consisting of small, useless graphics. The collision detection on a range from 1 to 100 would get O. The sound is of the basic beepy type and none of this helps in a game that cannot be played progressively - you either solve it in the first session of play or you find it so impossible that it goes into some dark dingy cupboard and you never see it again. Harsh words, you may think. But it s time the software companies grew up to the fact that the software scene is changing. Nearly every arcade/adventure budget game is the same. Captain Slog is all of the above and less. I just feel sorry for the people that don't read CRASH. They are the people that buy these awful games and encourage the budget software companies to publish more. End of complaint!'
: Kempston, Cursor, Interface 2Keyboard play
: slowUse of colour
: small and undetailedSound
: above averageSkill levels
: over 100General Rating: